Advanced Options > Random Hero = All random
Email: vnakira@yahoo.com
Update: 3/8/2011
ModeCategory: Hero Arena
Tileset: Ashenvale
Dimensions: 224x224
Playable Area: 212x212
Recommended Players: 1 - 10s: -ud, -ah, -ap, -bp, -swap, -cl, -ms, -ma
Size: 7.87MB
Download: http://www.mediafire.com/?igy2fps1l27cg46
http://www.fileserve.com/file/VZNMBHb
Email: vnakira@yahoo.com
Update: 3/8/2011
ModeCategory: Hero Arena
Tileset: Ashenvale
Dimensions: 224x224
Playable Area: 212x212
Recommended Players: 1 - 10s: -ud, -ah, -ap, -bp, -swap, -cl, -ms, -ma
Size: 7.87MB
Download: http://www.mediafire.com/?igy2fps1l27cg46
http://www.fileserve.com/file/VZNMBHb
Category: Tower Defense (Cooperative)
Tileset: Cityscape
Dimensions: 160x160
Playable Area: 126x119
Recommended Players: 10
Size: 231.06KB
Download: http://www.mediafire.com/?jdzy8bbjfltxj5e
http://www.fileserve.com/file/cADcmep
Tileset: Cityscape
Dimensions: 160x160
Playable Area: 126x119
Recommended Players: 10
Size: 231.06KB
Download: http://www.mediafire.com/?jdzy8bbjfltxj5e
http://www.fileserve.com/file/cADcmep
Category: Hero Defense
Tileset: Northrend
Dimensions: 96x96
Playable Area: 96x96
Recommended Players: 2-4-6-8-10
Modes: -ar, -sh, -ms, -wtf, -test
Size: 1.9MB
Download:
http://www.mediafire.com/?ggeafhyg5gvhocx
http://www.fileserve.com/file/dbvazBT
Tileset: Northrend
Dimensions: 96x96
Playable Area: 96x96
Recommended Players: 2-4-6-8-10
Modes: -ar, -sh, -ms, -wtf, -test
Size: 1.9MB
Download:
http://www.mediafire.com/?ggeafhyg5gvhocx
http://www.fileserve.com/file/dbvazBT
Category: Tower Defense (Survivor)
Tileset: Sunken Ruins
Dimensions: 96x96
Playable Area: 84x84
Recommended Players: Any
Size: 7.47MB
Download: http://www.mediafire.com/?qyu8qo8bxxqe3e5
http://www.fileserve.com/file/uPQcQHH
Mafa TD Queen v4.5c (Ultra Hard)
A hero effective mafa experience
A TD for advance players
Category: Tower Defense (Cooperative)
Tileset: Felwood
Dimensions: 128x128
Playable Area: 97x103
Recommended Players: 4 - 11
Link download: http://www.epicwar.com/maps/37264/
- Category: Defense
- Context: Sunken Ruins
- Number of Players: 1 - 10 people
- Patch: 1.24e
Link download: http://www.fileserve.com/file/vYqqN6z
http://www.mediafire.com/?at70cox6tpiqvc1
How to Do It :
1: Get morph
2: Get something to scout for you
3: Get vison of roshan
4: Use waveform at it
5: Attack while in waveform
6: GG
1: Get morph
2: Get something to scout for you
3: Get vison of roshan
4: Use waveform at it
5: Attack while in waveform
6: GG
- Requirements:
• Windrunner, Level 6 with Focus Fire.
• Darkseer with Ion Shell.
- Guide:
• Cast Alleria Ultimate on a hostile and cancel it (don’t hit the unit).
• Use Darkseer to kill that unit with his Ion Shell.
• Now, Let Windrunner to attack units with her own. Don’t use attack command.
• Tadaaa, Y0u’ve got permanent Focus fire on Windrunner, it is a permanent buff it won’t go even if you die. Perfect!
• Windrunner, Level 6 with Focus Fire.
• Darkseer with Ion Shell.
- Guide:
• Cast Alleria Ultimate on a hostile and cancel it (don’t hit the unit).
• Use Darkseer to kill that unit with his Ion Shell.
• Now, Let Windrunner to attack units with her own. Don’t use attack command.
• Tadaaa, Y0u’ve got permanent Focus fire on Windrunner, it is a permanent buff it won’t go even if you die. Perfect!
There has been a Observer/Sentry wards bug discovered in Dota 6.70c map which allows you to restock a single ward into two. This major exploit is working on all the previous versions of DotA including the stable 6.69c. It is very simple to reproduce it in a real game with the help of courier and it can be game-breaking at some point. Check the DotA 6.70c bug video & it’s guide.
DotA 6.70c Wards Bug:
Guide:
• This bug also works with Flying Courier.
• Use it at your own risk, Using this in leagues/tournaments will get you disqualified.
There is big chance that IceFrog may release DotA 6.70d to fix this bug, Keep visiting DotA-Utilities for more updates!
DotA 6.70c Wards Bug:
Guide:
1. Buy an item courier & 5 Ironwood Branches.Note:
2. Summon courier and give all 5 Ironwood branches to it.
3. Now buy Observer/Sentry wards and another Ironwood branch on your hero.
4. Plant the first Observer/Sentry ward and give the second ward to the courier (make sure it goes in right last inventory slot of courier)
5. Drop Ironwood Branch from your hero that you bought in Step#3.
6. Select courier hold [Shift] and pick Ironwood Branch and instantly click “Change Courier type”.
7 .The wards will appear as a Book Rune just pick it using your hero
8. Voila! Free unlimited wards!
• This bug also works with Flying Courier.
• Use it at your own risk, Using this in leagues/tournaments will get you disqualified.
There is big chance that IceFrog may release DotA 6.70d to fix this bug, Keep visiting DotA-Utilities for more updates!
Strength - 23 + [1.6]
Agility - 23 + [1.9]
Intelligence - 20 + [1.6]
| Affiliation: | Neutral |
| Damage: | 39-45 |
| Armor: | 5.3 |
| Movespeed: | 305 |
| Attack Range: | 100 (Melee) |
| __________ | Rains earthen spikes across a target area, pinning down all enemy units for 2 seconds. This skill does not affect magic immune units. Range improves per level. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | 100 | 20 | 500 | 220 | 2 | Ensnares enemy units. |
| 2 | 100 | 16 | 770 | 220 | 2 | Ensnares enemy units. |
| 3 | 100 | 12 | 1000 | 220 | 2 | Ensnares enemy units. |
| 4 | 100 | 8 | 1250 | 220 | 2 | Ensnares enemy units. |
Notes:
- This skill prevent enemies from using Blink skills, an effective counter to Anti-Mage and Queen of Pain.
- You can't hit invisible units, but units cannot be invisible while ensnared.
- This skill can interrupt channeling spells if it isn't affected by this skill already. That means a fleeing enemy using TP can be interrupted by waiting for it to wear off and then using it again.
- This skill does not work on magic immune units nor Roshan.
| __________ | Drawing mystical energies from the earth, Meepo can teleport to another Geomancer, leaving destruction in his wake. After channeling for 1.5 seconds, Meepo instantly teleports to nearest target Geomancer, dealing damage in 400 AOE in the departure and arrival locations. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | 80 | 14 | Global | 375 | N/A | 50 damage. |
| 2 | 80 | 12 | Global | 375 | N/A | 80 damage. |
| 3 | 80 | 10 | Global | 375 | N/A | 110 damage. |
| 4 | 80 | 8 | Global | 375 | N/A | 140 damage. |
Notes:
- This skill deals Magical damage.
- When targeted, Meepo will teleport to the Geomancer closest to the target point (can be self).
- If Meepo teleports to himself, the departure and arrival damage is dealt inside the same area.
| __________ | The Geomancer enchants his weapon with the essence of the earth, crushing the life from his enemies and numbing their legs. Slows target movement speed and deals damage per second. These effects are additive with other Geomancers. Lasts 2 seconds. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | N/A | N/A | N/A | N/A | 2 | 5% slow, 5 damage per second. |
| 2 | N/A | N/A | N/A | N/A | 2 | 10% slow, 10 damage per second. |
| 3 | N/A | N/A | N/A | N/A | 2 | 15% slow, 15 damage per second. |
| 4 | N/A | N/A | N/A | N/A | 2 | 20% slow, 20 damage per second. |
Notes:
- This skill deals Enhanced damage, AT: Spell. For more info, visit my guide.
- This skill does not stack with other buff placers.
- Geostrike's slow of every Meepo stacks directly because they come from different sources.
| __________ | Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | N/A | N/A | N/A | N/A | N/A | 1 Geomancer. |
| 2 | N/A | N/A | 160 | N/A | N/A | 2 Geomancers. |
| 3 | N/A | N/A | 160 | N/A | N/A | 3 Geomancers. |
Notes:
- The only item that transfers to the clones is one pair of boots (any type).
- Meepo clones can use active abilities from Boots of Travel and Phase Boots (is it to be noted that Arcane Boot's active is not usable).
- Meepo clones gain 25% of any extra attributes the primary Meepo has.
Geo-Core




Justification: Power Treads (STR) is a must on Meepo. He can get other Boots, but this is simply the best one out of all. It's cheap, gives more stats than you think (thanks to Divided We Stand), and lets Meepo survive with good attack speed and health. Setting it to STR is highly recommended for most of your game, almost all. No other item for the same price gives Meepo such benefits. As usual, other Boots are discussed in the "Which Boots?" tab.
Mekansm will hurt your main Geomancer's mana more than you think, but this is one of Meepo's greatest items. It heals each and every one of your Meepos for as long as they are near you. No aura provided by this item is of any waste. The only downside is that you have to communicate with your teammates that you're getting Mekansm, so that they don't waste it by getting another.
Vladimir's Offering should be Meepo's last core item. It gives a damage aura, lifesteal to melee units, and some mana regeneration. All of these can be used by Meepo effectively. The damage increase will hurt a lot when there are many Meepo's attacking a single target. This allows you to Roshan by yourself, too.
Medallion of Courage becomes a great item for Meepo, but only when he is more than one, so this is why we build it last. This is basically a free Stygian Desolator without the expensive recipe. It gives every Meepo a big boost to damage when fighting small battles or just neutrals. Not only that, it lasts as long as its cooldown
Strength - 19 + [2]
Agility - 19 + [3]
Intelligence - 17 + [1.5]
| Affiliation: | Sentinel |
| Damage: | 38-47 |
| Armor: | 2.7 |
| Movespeed: | 285 |
| Attack Range: | 350 |
| __________ | Morphling dissolves into his components and surges forward, dealing damage to everything in his wake. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | 140 | 11 | 1000 | 280 | N/A | 100 damage. |
| 2 | 155 | 11 | 1000 | 280 | N/A | 175 damage. |
| 3 | 160 | 11 | 1000 | 280 | N/A | 250 damage. |
| 4 | 165 | 11 | 1000 | 280 | N/A | 325 damage. |
Notes:
- Morphling becomes invulnerable while traveling using Waveform.
- You will not lose control of Morphling when he uses Waveform.
- Both as initiating nuke or as a clever escape mechanism, the damage is quite more painful compared to other spells.
- You can pass through trees and cliffs using this skill.
- This is your main damage source early on.
- Waveform's damage type is Magical.
| __________ | Blasts a target with magical energy, dealing damage and disabling the target based on the Morphling's dominant attribute between Agility and Strength. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | 100 | 20 | 600 | N/A | 0.25-0.75 | 0.25x - 0.75x AGI Damage dealt. |
| 2 | 100 | 20 | 700 | N/A | 0.25-1.5 | 0.25x - 1.5x AGI Damage dealt. |
| 3 | 100 | 20 | 800 | N/A | 0.25-2.25 | 0.25x - 2.25x AGI Damage dealt. |
| 4 | 100 | 20 | 900 | N/A | 0.25-3.0 | 0.25x - 3.0x AGI Damage dealt. |
Notes:
- For the stun, refer to the duration. For the damage, refer to the effects.
- If you have 50% more agility than strength, it deals the maximum of the damage and the minimum of the stun.
- If you have 50% more strength than agility, it deals the maximum of the stun and the minimum of the damage.
- Knocks the target back 100 - 300 units.
- Recently changed, Adaptive Strike now deals Magical damage.
- Very early on, this is not a reliable source of damage.
- You can use this spell to interrupt channeling spells.
- Completely blocked by Linken's Sphere.
| __________ | The Morphling edits his physical being to fit the circumstances. He can, at will, lose some strength and gain agility, or vice versa. The process is reversible. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | 20 | 1/1 | N/A | N/A | N/A | 2 points every second. |
| 2 | 20 | 1/1 | N/A | N/A | N/A | 4 points every second. |
| 3 | 20 | 0.5/0.75 | N/A | N/A | N/A | 6 points every second. |
| 4 | 20 | 0.25/0.5 | N/A | N/A | N/A | 8 points every second. |
Notes:
- Even if Morphling is disabled, when set on Autocast, it will continue to move the stats.
- Bonus STR or AGI from items can't be converted, remember this.
- Most people who are unfamiliar with Morphling tend to forget that they have Morph on autocast. This is very expensive for his mana and may cause some unexpected deaths or situations, so don't forget!
- There are two numbers for the cooldown. The first one is for the autocast, and the second is for the manual cast.
| __________ | The Morphling has the unique ability to replicate any target friendly or enemy hero. Although it only deals 50% damage, the hero can morph into his replication, instantly taking its position. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | 25 | 80 | 700 | N/A | 30 | Creates an Illusion of the target unit. |
| 2 | 25 | 80 | 1100 | N/A | 45 | Creates an Illusion of the target unit. |
| 3 | 35 | 80 | 1500 | N/A | 60 | Creates an Illusion of the target unit. |





