Farmer:
This hero is one of the strongest late-game with the proper items. Early-game he is paper though. You are the pure carry of your team and if you have decent teammates they would know that you need items to be of much use mid-game and end-game. And needs to farm for more gold to increase his dps potential.

Carry Farmer - Ganker:
After purchasing Diffusal Blade this hero becomes a decent ganker. With slow and purge this hero becomes a slowing machine. Gank with the assistance of other gankers, of course. Try to find the right mix of farming creeps and heroes. Farm most of the time but assist your teammates in ganking if the opportunity arises. You owe it to them for letting you farm your first most important item, that is DB.

Pure-carry
During end-game this hero is one of the most feared. With Mana Burn and Radiance, this hero would be hard to ignore. Do not over rely on your doppelwalk for your survival. If you don't have at least a Vanguard you are easily f***ed by gem. If your enemy has gem don't escape via invisibility, rather, run with all your illusions at the same time and try to mislead them to following an illusion and you going the other way.

Item build:
1
2
3
4
5
6

Justifications:

You need to attack fast and the +8 agi and attackspeed from treads adds to your farming ability especially against neutral camps and increases your spirit lance damage thru illusion attacks. You need to attack fast to be able to quickly generate illusions around him. This is a no brainer, I shouldn't have elaborated on this.

Poor Man's Shield allows you to farm neutrals with relative ease. You won't be needing to tango too much just to farm neutrals with this item.

Ring of Basilius gives you decent regenaration and armor. One of the best early game items.

Diffusal Blade gives PL what he needs early: extra mana for casting spells, high agility for you and your illusions, and the purge ability. This item allows you to participate in ganks. The mana burn especially from the illusion spawned from casting spirit lance would be a great nuisance for your opposing enemies early game. Many heroes without enough mana early game are useless. A PL with DB early scares the hell out of opposing heroes.

What's the use of having great dps if you're gonna die in 3 seconds just from chaos damage. Vanguard is a decent solution for that. Allows you to stay longer through skirmishes and clashes to be able to produce more and more illusions and to be able to deal more damage. Sell PMS when buying this.

Radiance is the ultimate item for this hero. Some would even rush it early just to be able to improve his killing and farming. Some can, some can't. If you try go for it early and get ganked a few times early with just the use of the cheap DoA, then you are f***ed. If you can, then, by all means, go for it. If not, go for my safer build route.

Extension builds are up to you. That's where your creativity and good assessment of the situation should come into place.

Honorable Mention:
1.
This is a decent end-game item for PL. Upgrade RoB to this if you want. Remember this item sucks early game. Get it only if your damage is good enough to be able to lifesteal a decent amount of hp. Usually Vanguard is already enough survival early game.

2.
If your illusions easily go down from opponents AoE skills, then, this item can get you back on track real nicely. Lost your illusions? Click and "Walah!" instant pair of illusions. The Yasha component is also nice.

3.
The best agi item to improve you and your illusions. This used to be the best end-game agi item on DOTA. Guess what? It still very much is. 30% Evasion is huge, plus you get high armor and great damage and, have i mentioned the Evasion?

Skill build:

Lvl 1 Spirit Lance
Lvl 2 Doppelwalk
Lvl 3 Spirit Lance
Lvl 4 Juxtapose
Lvl 5 Spirit Lance
Lvl 6 Phantom Edge
Lvl 7 Spirit Lance
Lvl 8 Juxtapose
Lvl 9 Juxtapose
Lvl 10 Doppelwalk
Lvl 11 Phantom Edge
Lvl 12 Juxtapose
Lvl 13 Doppelwalk
Lvl 14 Doppelwalk
Lvl 15 Stats
Lvl 16 Phantom Edge
Lvl 17 - 25 Stats

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Invoker is based off Blood Mage of normal ladder although nothing like his counterpart since Blood Mages only concentrate on fiery spells. This hero was originally classic Lina in older versions of DotA before IceFrog took over the project. It makes sense since all of Lina’s Spells were based off the Blood Mage.

His Storyline
A powerful mage himself, the young Prince Kael is a loyal agent of the Alliance who holds their part of the pact to repay the humans for saving what was left of their race after the destruction of Quel'Talas. However, he feels like their efforts to help are being ignored, and the mistreatment for the Blood Elves is humiliating. Being left to die near Dalaran, the Prince finds himself in the decision to live by allying with the Naga, or dying alone. They join the Naga, and are trapped as traitors by the alliance. With the help of Lady Vashj, Kael rallies his people in a daring escape from Dalaran, and joins Illidan on his quest to destroy Magtheridon, and finally the Frozen Throne. He was very likely killed during the assault on the Frozen Throne Tower, or killed in the aftermath.

II. Base Stats
Range: 600 | | Move Speed: 280 | Primary: INT
Str: 16 + 1.65 | Agi: 15 + 1.45 | Int: 22 + 3.1
Damage: 38 - 54 | HP: 454 | Mana: 286
HP Regen: 0.73 | Mana Regen: 0.89
Attack Speed: 1.45 (+ 15% IAS) | Armor: 1.1






A. Base Skill
1. [Q]uas

0.75 HP regen per level per instance. (hồi 0,75 HP/s lvl 1 và tăng theo lvl)
Level 1 – 0.75 HP (02.25 HP)
Level 2 – 1.50 HP (04.50 HP)
Level 3 – 2.25 HP (06.75 HP)
Level 4 – 3.00 HP (09.00 HP)
Level 5 – 3.75 HP (11.25 HP)
Level 6 – 4.50 HP (13.50 HP)
Level 7 – 5.25 HP (15.75 HP)

2. [W]ex

Gives 2% AS and 1% MS per level per instance. (tăng 2% AS và 1% MS ở lvl 1, tăng theo lvl)
Level 1 – 02% AS and 1% MS (06% AS and 03% MS)
Level 2 – 04% AS and 2% MS (12% AS and 06% MS)
Level 3 – 06% AS and 3% MS (18% AS and 09% MS)
Level 4 – 08% AS and 4% MS (24% AS and 12% MS)
Level 5 – 10% AS and 5% MS (30% AS and 15% MS)
Level 6 – 12% AS and 6% MS (36% AS and 18% MS)
Level 7 – 14% AS and 7% MS (42% AS and 21% MS)

3. [E]xort

3 damage per level per instance. (tăng 3 dam ở lvl 1 và tăng theo lvl)
Level 1 – 03 Damage (09 Damage)
Level 2 – 06 Damage (18 Damage)
Level 3 – 09 Damage (27 Damage)
Level 4 – 12 Damage (36 Damage)
Level 5 – 15 Damage (45 Damage)
Level 6 – 18 Damage (54 Damage)
Level 7 – 21 Damage (63 Damage)

4. Invoke [R]

Combines the properties of the elements currently being manipulated creating a new spell at Invoker’s disposal. The invoked spell is determined by the combinations of Quas, Wex, and Exort. (kết hợp skill 1,2,3 tạo thành các skill mới)
Level 1 – 1 Invoke
Level 2 – 2 Invoke
Level 3 – 2 Invoke
Level 4 – 2 Invoke
Cooldown: 30/30/15/05
Manacost: 20/40/60/80

B. Invoke Skill

1. Cold Snap (QQQ) [Y]


Invoker draws the heat from the enemy, chilling them to their very core for 6 seconds based on Quas. Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage. Triggers cooldown goes from 0.8 to 0.6 seconds based on Quas. (giống skill của Enigma

Quas – 3.0/3.5/4.0/4.5/5.0/5.5/6.0 (Duration)
Quas – 0.8/0.8/0.7/0.7/0.7/0.6/0.6 (Trigger Cooldown)

Mana Cost: 100
Cooldown: 20

2. Alacrity (WWW) [Z]

Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 160% based on Wex for 5 seconds. (tăng attack speed cho bản thân hoặc đồng đội

Wex – 40/60/80/100/120/140/160%

Cooldown: 20
Manacost: 125

3. Sun Strike (EEE) [T]

Sends a catastrophic ray of fiery energy from the sun at any targeted location after 1.7 second delay, incinerating all enemies standing beneath it. Deals 75-450 damage based on Exort which is spread over all enemy units within its 200 AoE.

Wex – 75/160/200/250/320/400/450

Cooldown: 60
Manacost: 250

4. Deafening Blast (QWE) [B]

Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exort. The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex. (cast 1 sonic wave về phía đối phương, đẩy lùi chúng trong 1,75s max và không cho chúng attack trong tối đa 4s)

Quas – 0.25/0.50/0.75/1.00/1.25/1.50/1.75
Wex – 1.0/1.5/2.0/2.5/3.0/3.5/4.0
Exort – 40/80/120/160/200/240/280

Cooldown: 25
Manacost: 200

5. Ghost Walk (QQW) [V]

Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies by up to 40% based on Quas, and Invoker from 30% to 0% based on Wex. (làm chậm đối phương từ 10 tới 40% dựa vào Quas và Invoker từ 30% về 0% dựa vào Wex)
--> skill này mà để đuổi giết heroes hoặc để chạy thì hết xảy)

Quas – 10/15/20/25/30/35/40%
Wex – 30/25/20/15/10/5/0%

Cooldown: 60
Manacost: 300

6. Ice Wall (QQE) [G]

Generates a wall of solid ice directly in front of invoker for up to 10 seconds. The bitter cold emanating from its greatly slows nearby enemies based on Quas and deals up to 30 damage each second based on Exort. (dựng 1 bứ tường băng trước mặt Invoker, làm châm đối phương từ 20 tới 140% dựa vào Quas và deal dam từ 5 tới 35 dựa vào Exort)

Quas – 20/40/60/80/100/120/140%
Exort – 5/10/15/20/25/30/35

Cooldown: 20
Manacost: 125

7. Tornado (WWQ) [X]

Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Deals 375 damage based on Wex and Quas, with distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas. (lốc đối phương lên và làm chúng rơi xuống, gây dam cho enemy)

Quas – 85/110/125/140/157.5/172.5/187.5 (Damage)
Quas – 1.00/1.20/1.40/1.60/1.80/2.00/2.2 (Duration)
Wex – 85/110/125/140/157.5/172.5/187.5 (Damage)
Wex – 700/1100/1500/1900/2300/2700/3100 (Range)

Cooldown: 25
Manacost: 150

8. EMP (WWE) [C]

Invoker builds up a charge of electromagnetc energy at a targeted location which automatically detonates after 2-4 seconds based on Wex. The detonation covers a 700 area, dealing up to 300 damage based on Exort and draining up to 400 mana based on Wex. (tụ năng lượng lại 1 chỗ rồi cho nổ khối năng lượng đó sau 2-4s dựa vào Wex. AOE: 700, deal dam max 300 và hút max 400 mana)

Exort – 100/150/180/210/240/270/300
Wex – 100/150/200/250/300/350/400

Cooldown: 40
Manacost: 250

9. Chaos Meteor (EEW) [D]

Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward dealing up to 260 damage per sec based on Exort for up to 1550 range based on Wex. Deals minor residual damage to units that get it. (thả 1 khối sao băng vào mục tiêu. sau khi chạm đất, khối sao băng này lăn thêm 1550 range tối đa dựac vào Wex và deals max 260 dam/s lên tất cả mục tiêu bị sao băng càn quét qua

Wex – 500/675/850/1025/1200/1375/1550
Exort – 80/110/140/170/200/230/260

Cooldown: 30
Manacost: 200

10. Forge Spirit (EEQ) [F]

Invoker forges a spirit embodying the strength of fire and fortitude of Ice. Attack range, damage, and life is based on Exort while mana, duration, and armor is based on Quas. The elementals scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds. By maxing Quas and Exort. Invoker is capable of creating 2 spirits instead of one. (Summon Spirit với Range, dam và HP phụ thuộc vào Exort còn mana, thời gian, armor dựa vào Quas. Spirit làm giảm tối đa 10 armor của heroes đối phương trong 5s. Kael có thể summon 2 con spirit 1 lúc khi max Exort và Quas)

Lava Spawn
Attack Range: 300/400/500/600/700/800/900 (Exort)
Hit Points: 300/400/500/600/700/800/900 (Exort)
Damage: 29/38/47/56/65/74/83 (Exort)
Armor: 1/2/3/4/5/6/7 (Quas)
Mana Base: 100/150/200/250/300/350/400 (Quas)
Duration: 20/30/40/50/60/70/80 (Quas)

Mana Regen: 4
Movement Speed: 320

Cooldown: 70
Manacost: 200

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Strength: 22+2.75
Agility: 16+1.9
Intelligence: 15+1.55


Summon Wolves

Banehallow summons two wolves to fight his enemies. This is your main skill in early and mid game. The wolves start off quite weak but become quite strong, at level 4, the two wolves combined are stronger than a hero. They help you jungle and roshan early, and lategame they are still useful for farming and scouting.


Howl

An eerie loud howl grants an inner strength to all player controlled units. This is an additional DPS skill, not only for yourself and your summons, but also your allies and their summons. We will be maxing this out last since it isn't as useful as his other skills.


Feral impulse

This increases the attack speed and damage of Lycan and his units. It is a powerful steroid skill. We will be maxing this out second ( over howl ), because it is a passive and requires no mana early on.


Shapeshift

Lycanthrope's signature ultimate. This transforms him into a big badass wolf with extra hp, attack speed, critical strike and gives max speed to all your units ( also you cannot be slowed ). At level 3 of ultimate it lasts for 16 sec with 40 sec cd so you can use it quite often.

Core item build



Lycan's power comes from his high DPS in midgame. Therefore the above items are recommended as core, as they are cheap and easy to build, and complement the Lycanthrope's skills very well.

Vladimir's aura builds up from the early Ring of basilius, it gives lifesteal and extra damage to you and your wolves ( add 16% dmg to the 25% from feral impulse and it is 41% dmg aura ), mana regeneration to spam your spells and extra armour to you and your team. Very useful for neutralling and Roshaning, Lycan is a natural vlads carrier. This should be your first item.

Power treads are your boots of choice. The extra 10 str and attackspeed are very useful and the parts are cheap. I used to go phase boots earlier, but the current version of phase boots are not very good at all.

Cranium basher is required to solve your main problem, your lack of disable, even though the bash is somewhat unreliable it can be very effective. It has a STR component, adds quite a lot of damage and goes very well with his high attack speed. Basher has a cooldown, so you can't perma-bash. The basher also prevents people from TP'ing out on you.

Black king bar makes you immune to disables and spells, as well as giving a lot of useful stats ( str and dmg ). This will be required in most cases.

After playing a lot of games, I have come to the conclusion that Magic stick is a core item on Lycan. Why? For one reason only. Shapeshift cost 100 mana. Sometimes you will be in a fucked up position that you don't have mana for your ultimate for one reason or another. Magic stick saves you from looking like a giant moron in these clutch situations. No need to upgrade to wand, just leave it at stick.

For version 6.68+, Orb of venom is really good on him. Don't bother to upgrade to skadi though, it isn't worth it. Get it some time after vlad and treads and sell it when you need a bigger item or another orb ( deso/mjollnir ) later in the game.


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Alternate item build



Sange and Sange'n'Yasha are alternate means of getting a disable if you don't want basher, and the stats from Sange are very good for Lycan. The maim orb doesn't have a cooldown thus you can perma-maim unlike basher, the downside being that slow is much less useful than a stun. You can skip Yasha if you want and keep it at just Sange, Lycan doesn't benefit much from the Yasha, already having max ms and high attk speed.

Armlet gives you a lot of extra damage and hp, the con being the life degeneration, though lifesteal makes up for it when you are in battle. In my opinion armlet isn't a good item for Lycan since a lot of the times you will be going on prolonged chases and the degen hurts quite a bit, besides if you go for an early armlet you are not getting Basher/Sange/BKB, meaning you are giving up your disable or will be disabled. Getting armlet after core is quite stupid because by then it is already lategame and you might aswell get a costly luxury item.

Phase boots is only gotten if you're having troubles constantly getting blocked by creeps ( since Lycan has lower collision size in ulti, this is not likely to happen ). Otherwise treads are almost always better. Boots of Travel will be needed in lategame for pushing.
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Late game luxury items



Desolator adds a huge bunch of damage via the corruption orb ( don't get this if you already have Sange ). MKB is another high damage item that gives ministuns as well as True strike, which can counter evasion users. Battle fury gives cleave, which is pretty good lategame and may be necessary against illusion heroes, though the regen is kinda wasted. Assault Curiass gives you a bunch of armour, -armour aura, and extra attack speed which is very useful due to Lycan low BAT in wolf form and especially if you get MKB or basher because it make them proc more. ( thanks bekyuubi ). Mjollnir gives high attack speed, chain lightnings and a lightning shield that could be useful in some situations.

Typically your best extension would be either deso or MKB. Heart, satanic and curiass promote more of a tanking role which isn't exactly a great idea on him, however they are decent in case you are over-fed.

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EXTRA/SITUATIONAL ITEMS



I don't think these items work very well on Lycan but you can get them if you want..



I used to like these items but now I think that they're not that useful. Lycan is not a tank and don't make him one. Concentrate on dealing damage.


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Funny ( zoo ) build



This item build focuses on the fact that ALL units owned by Lycan will get the benefits of howl, feral impulse and the max ms from his ulti. It is a funny build but it can work in a sort of pushing strategy.

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