How to Do It :

1: Get morph
2: Get something to scout for you
3: Get vison of roshan
4: Use waveform at it
5: Attack while in waveform
6: GG


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- Requirements:
• Windrunner, Level 6 with Focus Fire.
• Darkseer with Ion Shell.

- Guide:
• Cast Alleria Ultimate on a hostile and cancel it (don’t hit the unit).
• Use Darkseer to kill that unit with his Ion Shell.
• Now, Let Windrunner to attack units with her own. Don’t use attack command.
• Tadaaa, Y0u’ve got permanent Focus fire on Windrunner, it is a permanent buff it won’t go even if you die. Perfect!

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There has been a Observer/Sentry wards bug discovered in Dota 6.70c map which allows you to restock a single ward into two. This major exploit is working on all the previous versions of DotA including the stable 6.69c. It is very simple to reproduce it in a real game with the help of courier and it can be game-breaking at some point. Check the DotA 6.70c bug video & it’s guide.

DotA 6.70c Wards Bug:





Guide:


1. Buy an item courier & 5 Ironwood Branches.
2. Summon courier and give all 5 Ironwood branches to it.
3. Now buy Observer/Sentry wards and another Ironwood branch on your hero.
4. Plant the first Observer/Sentry ward and give the second ward to the courier (make sure it goes in right last inventory slot of courier)
5. Drop Ironwood Branch from your hero that you bought in Step#3.
6. Select courier hold [Shift] and pick Ironwood Branch and instantly click “Change Courier type”.
7 .The wards will appear as a Book Rune just pick it using your hero
8. Voila! Free unlimited wards!
Note:
• This bug also works with Flying Courier.
• Use it at your own risk, Using this in leagues/tournaments will get you disqualified.
There is big chance that IceFrog may release DotA 6.70d to fix this bug, Keep visiting DotA-Utilities for more updates!

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Strength - 23 + [1.6]
Agility - 23 + [1.9]
Intelligence - 20 + [1.6]





Affiliation:Neutral
Damage:39-45
Armor:5.3
Movespeed:305
Attack Range:100 (Melee)

Earthbind - (Active, Area, Enemies)
____________________Rains earthen spikes across a target area, pinning down all enemy units for 2 seconds. This skill does not affect magic immune units. Range improves per level.


______.________._______.___._______.__________________________.

ManaCooldownC. RangeAoEDurationEffects
1100205002202Ensnares enemy units.
2100167702202Ensnares enemy units.
31001210002202Ensnares enemy units.
4100812502202Ensnares enemy units.

Notes:
  • This skill prevent enemies from using Blink skills, an effective counter to Anti-Mage and Queen of Pain.
  • You can't hit invisible units, but units cannot be invisible while ensnared.
  • This skill can interrupt channeling spells if it isn't affected by this skill already. That means a fleeing enemy using TP can be interrupted by waiting for it to wear off and then using it again.
  • This skill does not work on magic immune units nor Roshan.
Poof - (Active, Point, Enemies)
____________________Drawing mystical energies from the earth, Meepo can teleport to another Geomancer, leaving destruction in his wake. After channeling for 1.5 seconds, Meepo instantly teleports to nearest target Geomancer, dealing damage in 400 AOE in the departure and arrival locations.


______.________._______.___._______.__________________________.

ManaCooldownC. RangeAoEDurationEffects
18014Global375N/A50 damage.
28012Global375N/A80 damage.
38010Global375N/A110 damage.
4808Global375N/A140 damage.

Notes:
  • This skill deals Magical damage.
  • When targeted, Meepo will teleport to the Geomancer closest to the target point (can be self).
  • If Meepo teleports to himself, the departure and arrival damage is dealt inside the same area.
Geostrike - (Passive, Enemies)
____________________The Geomancer enchants his weapon with the essence of the earth, crushing the life from his enemies and numbing their legs. Slows target movement speed and deals damage per second. These effects are additive with other Geomancers. Lasts 2 seconds.


______.________._______.___._______.__________________________.

ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/AN/A25% slow, 5 damage per second.
2N/AN/AN/AN/A210% slow, 10 damage per second.
3N/AN/AN/AN/A215% slow, 15 damage per second.
4N/AN/AN/AN/A220% slow, 20 damage per second.

Notes:
  • This skill deals Enhanced damage, AT: Spell. For more info, visit my guide.
  • This skill does not stack with other buff placers.
  • Geostrike's slow of every Meepo stacks directly because they come from different sources.
Divided We Stand - (Passive, Self)
____________________Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die.


______.________._______.___._______.__________________________.

ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/AN/AN/A1 Geomancer.
2N/AN/A160N/AN/A2 Geomancers.
3N/AN/A160N/AN/A3 Geomancers.

Notes:
  • The only item that transfers to the clones is one pair of boots (any type).
  • Meepo clones can use active abilities from Boots of Travel and Phase Boots (is it to be noted that Arcane Boot's active is not usable).
  • Meepo clones gain 25% of any extra attributes the primary Meepo has.
Geo-Core



Justification: Power Treads (STR) is a must on Meepo. He can get other Boots, but this is simply the best one out of all. It's cheap, gives more stats than you think (thanks to Divided We Stand), and lets Meepo survive with good attack speed and health. Setting it to STR is highly recommended for most of your game, almost all. No other item for the same price gives Meepo such benefits. As usual, other Boots are discussed in the "Which Boots?" tab.

Mekansm will hurt your main Geomancer's mana more than you think, but this is one of Meepo's greatest items. It heals each and every one of your Meepos for as long as they are near you. No aura provided by this item is of any waste. The only downside is that you have to communicate with your teammates that you're getting Mekansm, so that they don't waste it by getting another.

Vladimir's Offering should be Meepo's last core item. It gives a damage aura, lifesteal to melee units, and some mana regeneration. All of these can be used by Meepo effectively. The damage increase will hurt a lot when there are many Meepo's attacking a single target. This allows you to Roshan by yourself, too.

Medallion of Courage becomes a great item for Meepo, but only when he is more than one, so this is why we build it last. This is basically a free Stygian Desolator without the expensive recipe. It gives every Meepo a big boost to damage when fighting small battles or just neutrals. Not only that, it lasts as long as its cooldown

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Strength - 19 + [2]
Agility - 19 + [3]
Intelligence - 17 + [1.5]





Affiliation:Sentinel
Damage:38-47
Armor:2.7
Movespeed:285
Attack Range:350

Waveform - (Active, Point-Target, Affects Enemy Units)
____________________Morphling dissolves into his components and surges forward, dealing damage to everything in his wake.


______.________._______.___._______.__________________________.

ManaCooldownC. RangeAoEDurationEffects
1140111000280N/A100 damage.
2155111000280N/A175 damage.
3160111000280N/A250 damage.
4165111000280N/A325 damage.

Notes:
  • Morphling becomes invulnerable while traveling using Waveform.
  • You will not lose control of Morphling when he uses Waveform.
  • Both as initiating nuke or as a clever escape mechanism, the damage is quite more painful compared to other spells.
  • You can pass through trees and cliffs using this skill.
  • This is your main damage source early on.
  • Waveform's damage type is Magical.
Adaptive Strike - (Active, Single-Target, Affects Enemy Units)
____________________Blasts a target with magical energy, dealing damage and disabling the target based on the Morphling's dominant attribute between Agility and Strength.


______.________._______.___._______.__________________________.

ManaCooldownC. RangeAoEDurationEffects
110020600N/A0.25-0.750.25x - 0.75x AGI Damage dealt.
210020700N/A0.25-1.50.25x - 1.5x AGI Damage dealt.
310020800N/A0.25-2.250.25x - 2.25x AGI Damage dealt.
410020900N/A0.25-3.00.25x - 3.0x AGI Damage dealt.

Notes:
  • For the stun, refer to the duration. For the damage, refer to the effects.
  • If you have 50% more agility than strength, it deals the maximum of the damage and the minimum of the stun.
  • If you have 50% more strength than agility, it deals the maximum of the stun and the minimum of the damage.
  • Knocks the target back 100 - 300 units.
  • Recently changed, Adaptive Strike now deals Magical damage.
  • Very early on, this is not a reliable source of damage.
  • You can use this spell to interrupt channeling spells.
  • Completely blocked by Linken's Sphere.
Morph (D|F) - (Active-Instant, Self-Buff, Affects Self)
____________________The Morphling edits his physical being to fit the circumstances. He can, at will, lose some strength and gain agility, or vice versa. The process is reversible.


______.________._______.___._______.__________________________.

ManaCooldownC. RangeAoEDurationEffects
1201/1N/AN/AN/A2 points every second.
2201/1N/AN/AN/A4 points every second.
3200.5/0.75N/AN/AN/A6 points every second.
4200.25/0.5N/AN/AN/A8 points every second.

Notes:
  • Even if Morphling is disabled, when set on Autocast, it will continue to move the stats.
  • Bonus STR or AGI from items can't be converted, remember this.
  • Most people who are unfamiliar with Morphling tend to forget that they have Morph on autocast. This is very expensive for his mana and may cause some unexpected deaths or situations, so don't forget!
  • There are two numbers for the cooldown. The first one is for the autocast, and the second is for the manual cast.
Replicate - (Active, Single-Target, Affects Heroes and Illusions)
____________________The Morphling has the unique ability to replicate any target friendly or enemy hero. Although it only deals 50% damage, the hero can morph into his replication, instantly taking its position.


______.________._______.___._______.__________________________.

ManaCooldownC. RangeAoEDurationEffects
12580700N/A30Creates an Illusion of the target unit.
225801100N/A45Creates an Illusion of the target unit.
335801500N/A60Creates an Illusion of the target unit.

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Farmer:
This hero is one of the strongest late-game with the proper items. Early-game he is paper though. You are the pure carry of your team and if you have decent teammates they would know that you need items to be of much use mid-game and end-game. And needs to farm for more gold to increase his dps potential.

Carry Farmer - Ganker:
After purchasing Diffusal Blade this hero becomes a decent ganker. With slow and purge this hero becomes a slowing machine. Gank with the assistance of other gankers, of course. Try to find the right mix of farming creeps and heroes. Farm most of the time but assist your teammates in ganking if the opportunity arises. You owe it to them for letting you farm your first most important item, that is DB.

Pure-carry
During end-game this hero is one of the most feared. With Mana Burn and Radiance, this hero would be hard to ignore. Do not over rely on your doppelwalk for your survival. If you don't have at least a Vanguard you are easily f***ed by gem. If your enemy has gem don't escape via invisibility, rather, run with all your illusions at the same time and try to mislead them to following an illusion and you going the other way.

Item build:
1
2
3
4
5
6

Justifications:

You need to attack fast and the +8 agi and attackspeed from treads adds to your farming ability especially against neutral camps and increases your spirit lance damage thru illusion attacks. You need to attack fast to be able to quickly generate illusions around him. This is a no brainer, I shouldn't have elaborated on this.

Poor Man's Shield allows you to farm neutrals with relative ease. You won't be needing to tango too much just to farm neutrals with this item.

Ring of Basilius gives you decent regenaration and armor. One of the best early game items.

Diffusal Blade gives PL what he needs early: extra mana for casting spells, high agility for you and your illusions, and the purge ability. This item allows you to participate in ganks. The mana burn especially from the illusion spawned from casting spirit lance would be a great nuisance for your opposing enemies early game. Many heroes without enough mana early game are useless. A PL with DB early scares the hell out of opposing heroes.

What's the use of having great dps if you're gonna die in 3 seconds just from chaos damage. Vanguard is a decent solution for that. Allows you to stay longer through skirmishes and clashes to be able to produce more and more illusions and to be able to deal more damage. Sell PMS when buying this.

Radiance is the ultimate item for this hero. Some would even rush it early just to be able to improve his killing and farming. Some can, some can't. If you try go for it early and get ganked a few times early with just the use of the cheap DoA, then you are f***ed. If you can, then, by all means, go for it. If not, go for my safer build route.

Extension builds are up to you. That's where your creativity and good assessment of the situation should come into place.

Honorable Mention:
1.
This is a decent end-game item for PL. Upgrade RoB to this if you want. Remember this item sucks early game. Get it only if your damage is good enough to be able to lifesteal a decent amount of hp. Usually Vanguard is already enough survival early game.

2.
If your illusions easily go down from opponents AoE skills, then, this item can get you back on track real nicely. Lost your illusions? Click and "Walah!" instant pair of illusions. The Yasha component is also nice.

3.
The best agi item to improve you and your illusions. This used to be the best end-game agi item on DOTA. Guess what? It still very much is. 30% Evasion is huge, plus you get high armor and great damage and, have i mentioned the Evasion?

Skill build:

Lvl 1 Spirit Lance
Lvl 2 Doppelwalk
Lvl 3 Spirit Lance
Lvl 4 Juxtapose
Lvl 5 Spirit Lance
Lvl 6 Phantom Edge
Lvl 7 Spirit Lance
Lvl 8 Juxtapose
Lvl 9 Juxtapose
Lvl 10 Doppelwalk
Lvl 11 Phantom Edge
Lvl 12 Juxtapose
Lvl 13 Doppelwalk
Lvl 14 Doppelwalk
Lvl 15 Stats
Lvl 16 Phantom Edge
Lvl 17 - 25 Stats

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Invoker is based off Blood Mage of normal ladder although nothing like his counterpart since Blood Mages only concentrate on fiery spells. This hero was originally classic Lina in older versions of DotA before IceFrog took over the project. It makes sense since all of Lina’s Spells were based off the Blood Mage.

His Storyline
A powerful mage himself, the young Prince Kael is a loyal agent of the Alliance who holds their part of the pact to repay the humans for saving what was left of their race after the destruction of Quel'Talas. However, he feels like their efforts to help are being ignored, and the mistreatment for the Blood Elves is humiliating. Being left to die near Dalaran, the Prince finds himself in the decision to live by allying with the Naga, or dying alone. They join the Naga, and are trapped as traitors by the alliance. With the help of Lady Vashj, Kael rallies his people in a daring escape from Dalaran, and joins Illidan on his quest to destroy Magtheridon, and finally the Frozen Throne. He was very likely killed during the assault on the Frozen Throne Tower, or killed in the aftermath.

II. Base Stats
Range: 600 | | Move Speed: 280 | Primary: INT
Str: 16 + 1.65 | Agi: 15 + 1.45 | Int: 22 + 3.1
Damage: 38 - 54 | HP: 454 | Mana: 286
HP Regen: 0.73 | Mana Regen: 0.89
Attack Speed: 1.45 (+ 15% IAS) | Armor: 1.1






A. Base Skill
1. [Q]uas

0.75 HP regen per level per instance. (hồi 0,75 HP/s lvl 1 và tăng theo lvl)
Level 1 – 0.75 HP (02.25 HP)
Level 2 – 1.50 HP (04.50 HP)
Level 3 – 2.25 HP (06.75 HP)
Level 4 – 3.00 HP (09.00 HP)
Level 5 – 3.75 HP (11.25 HP)
Level 6 – 4.50 HP (13.50 HP)
Level 7 – 5.25 HP (15.75 HP)

2. [W]ex

Gives 2% AS and 1% MS per level per instance. (tăng 2% AS và 1% MS ở lvl 1, tăng theo lvl)
Level 1 – 02% AS and 1% MS (06% AS and 03% MS)
Level 2 – 04% AS and 2% MS (12% AS and 06% MS)
Level 3 – 06% AS and 3% MS (18% AS and 09% MS)
Level 4 – 08% AS and 4% MS (24% AS and 12% MS)
Level 5 – 10% AS and 5% MS (30% AS and 15% MS)
Level 6 – 12% AS and 6% MS (36% AS and 18% MS)
Level 7 – 14% AS and 7% MS (42% AS and 21% MS)

3. [E]xort

3 damage per level per instance. (tăng 3 dam ở lvl 1 và tăng theo lvl)
Level 1 – 03 Damage (09 Damage)
Level 2 – 06 Damage (18 Damage)
Level 3 – 09 Damage (27 Damage)
Level 4 – 12 Damage (36 Damage)
Level 5 – 15 Damage (45 Damage)
Level 6 – 18 Damage (54 Damage)
Level 7 – 21 Damage (63 Damage)

4. Invoke [R]

Combines the properties of the elements currently being manipulated creating a new spell at Invoker’s disposal. The invoked spell is determined by the combinations of Quas, Wex, and Exort. (kết hợp skill 1,2,3 tạo thành các skill mới)
Level 1 – 1 Invoke
Level 2 – 2 Invoke
Level 3 – 2 Invoke
Level 4 – 2 Invoke
Cooldown: 30/30/15/05
Manacost: 20/40/60/80

B. Invoke Skill

1. Cold Snap (QQQ) [Y]


Invoker draws the heat from the enemy, chilling them to their very core for 6 seconds based on Quas. Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage. Triggers cooldown goes from 0.8 to 0.6 seconds based on Quas. (giống skill của Enigma

Quas – 3.0/3.5/4.0/4.5/5.0/5.5/6.0 (Duration)
Quas – 0.8/0.8/0.7/0.7/0.7/0.6/0.6 (Trigger Cooldown)

Mana Cost: 100
Cooldown: 20

2. Alacrity (WWW) [Z]

Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 160% based on Wex for 5 seconds. (tăng attack speed cho bản thân hoặc đồng đội

Wex – 40/60/80/100/120/140/160%

Cooldown: 20
Manacost: 125

3. Sun Strike (EEE) [T]

Sends a catastrophic ray of fiery energy from the sun at any targeted location after 1.7 second delay, incinerating all enemies standing beneath it. Deals 75-450 damage based on Exort which is spread over all enemy units within its 200 AoE.

Wex – 75/160/200/250/320/400/450

Cooldown: 60
Manacost: 250

4. Deafening Blast (QWE) [B]

Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exort. The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex. (cast 1 sonic wave về phía đối phương, đẩy lùi chúng trong 1,75s max và không cho chúng attack trong tối đa 4s)

Quas – 0.25/0.50/0.75/1.00/1.25/1.50/1.75
Wex – 1.0/1.5/2.0/2.5/3.0/3.5/4.0
Exort – 40/80/120/160/200/240/280

Cooldown: 25
Manacost: 200

5. Ghost Walk (QQW) [V]

Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies by up to 40% based on Quas, and Invoker from 30% to 0% based on Wex. (làm chậm đối phương từ 10 tới 40% dựa vào Quas và Invoker từ 30% về 0% dựa vào Wex)
--> skill này mà để đuổi giết heroes hoặc để chạy thì hết xảy)

Quas – 10/15/20/25/30/35/40%
Wex – 30/25/20/15/10/5/0%

Cooldown: 60
Manacost: 300

6. Ice Wall (QQE) [G]

Generates a wall of solid ice directly in front of invoker for up to 10 seconds. The bitter cold emanating from its greatly slows nearby enemies based on Quas and deals up to 30 damage each second based on Exort. (dựng 1 bứ tường băng trước mặt Invoker, làm châm đối phương từ 20 tới 140% dựa vào Quas và deal dam từ 5 tới 35 dựa vào Exort)

Quas – 20/40/60/80/100/120/140%
Exort – 5/10/15/20/25/30/35

Cooldown: 20
Manacost: 125

7. Tornado (WWQ) [X]

Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Deals 375 damage based on Wex and Quas, with distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas. (lốc đối phương lên và làm chúng rơi xuống, gây dam cho enemy)

Quas – 85/110/125/140/157.5/172.5/187.5 (Damage)
Quas – 1.00/1.20/1.40/1.60/1.80/2.00/2.2 (Duration)
Wex – 85/110/125/140/157.5/172.5/187.5 (Damage)
Wex – 700/1100/1500/1900/2300/2700/3100 (Range)

Cooldown: 25
Manacost: 150

8. EMP (WWE) [C]

Invoker builds up a charge of electromagnetc energy at a targeted location which automatically detonates after 2-4 seconds based on Wex. The detonation covers a 700 area, dealing up to 300 damage based on Exort and draining up to 400 mana based on Wex. (tụ năng lượng lại 1 chỗ rồi cho nổ khối năng lượng đó sau 2-4s dựa vào Wex. AOE: 700, deal dam max 300 và hút max 400 mana)

Exort – 100/150/180/210/240/270/300
Wex – 100/150/200/250/300/350/400

Cooldown: 40
Manacost: 250

9. Chaos Meteor (EEW) [D]

Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward dealing up to 260 damage per sec based on Exort for up to 1550 range based on Wex. Deals minor residual damage to units that get it. (thả 1 khối sao băng vào mục tiêu. sau khi chạm đất, khối sao băng này lăn thêm 1550 range tối đa dựac vào Wex và deals max 260 dam/s lên tất cả mục tiêu bị sao băng càn quét qua

Wex – 500/675/850/1025/1200/1375/1550
Exort – 80/110/140/170/200/230/260

Cooldown: 30
Manacost: 200

10. Forge Spirit (EEQ) [F]

Invoker forges a spirit embodying the strength of fire and fortitude of Ice. Attack range, damage, and life is based on Exort while mana, duration, and armor is based on Quas. The elementals scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds. By maxing Quas and Exort. Invoker is capable of creating 2 spirits instead of one. (Summon Spirit với Range, dam và HP phụ thuộc vào Exort còn mana, thời gian, armor dựa vào Quas. Spirit làm giảm tối đa 10 armor của heroes đối phương trong 5s. Kael có thể summon 2 con spirit 1 lúc khi max Exort và Quas)

Lava Spawn
Attack Range: 300/400/500/600/700/800/900 (Exort)
Hit Points: 300/400/500/600/700/800/900 (Exort)
Damage: 29/38/47/56/65/74/83 (Exort)
Armor: 1/2/3/4/5/6/7 (Quas)
Mana Base: 100/150/200/250/300/350/400 (Quas)
Duration: 20/30/40/50/60/70/80 (Quas)

Mana Regen: 4
Movement Speed: 320

Cooldown: 70
Manacost: 200

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